![]() ![]() Apart from that the structure of the tuning is identical to what you would use in the past when adding an interaction to the computer by using "add_interactions_to_objects". ![]() If you are a modder and want interactions you add to the computer to be "lock aware," use the "add_lock_aware_interactions_to_lockable_objects" tuning, along with a list of "super_affordances" (as opposed to "_super_affordances" - the underscore is different for "lock aware" interactions). This update to Xml Injector does the following: The alternative being interactions that appear on the computer, regardless of locks. With the university patch came a change to how computers function, such that access to computers can be locked to specific sims and most of their interactions are what I call "lock aware," meaning they are only usable by sims who have access to the computer. See the "Examples" folder for a demonstration of how to use them. Version number is still 4, but you’ll want the version with “categories duplicates check” in the name for most up-to-date behavior for that injection.Īdded injector for PurchasePickerInteraction type, with the ability to inject to picker_dialog categories and purchase_list_options. This does not directly address that behavior, which is not something I was able to find the cause for, but instead checks for duplicates to ensure you won’t get duplicates if, for example, you inject to both phone and computer for gifts. Interaction Tuning (These are like the stuff you had in TTAB.Xml Injector v4: categories duplicates checkĪdded duplicates checking when injecting to picker_dialog categories, to account for some strange edge cases where adding to one category adds to another (ex: adding to gifts categories for computer adds to gifts categories for phone). The groupID seems to match the second half of the InstanceID of several other resources of the same object. ![]() XML Resource (Uses include tuning constants) ![]() Object Information (Looks like it says what the object is one of and what script set it should run) Object Model LODs (aka Object Geometry LODs) This is just a list of types found within ts3's codebase) ( Note, this does not mean that s3pe supports it. Found a UNKW resource type in S3PE? And this list doesn't seem to have the type? But you are curious what it could be, then make sure to check this page as well: TS3PR/SimIFace/Sims3/ResourceTypes ![]()
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